zondag 25 november 2012

Illustrator rules

Last year I received lessons by Danai (a really unpunctual guy filled with knowledge and insights) who told us all sorts of useful stuff, but, off course, it's easy to forget that stuff when life and everything else is tugging at you from all sides and you don't write it down immediatetly, so here's some of the stuff I really should always keep in mind and try to work towards.

- Just like how a good comedian can make even the phonebook sound funny and interesting, a good illustrator should be able to make even the most boring and mundane seem visually appealing.

- Just having one way of illustrating isn't good, because that means you only have one solution to problems, and some problems require different solutions.

- Don't overestimate technique. Lot's of published illustrators get by fine without being the best artist in the world, it's the idea behind the illustration that's the key to having something fun to look at.

- Don't underestimate technique either. Even if you have a good idea, noone likes looking at garbage.

That's all I can remember right now, but it's good to keep in mind, especially for me because I have a bad habit of staying away from depicting the mundane because I find it so boring.
This means that whenever the stituation demands I depict the mundane it ends up being even less interesting than reality.
It's unrealistic to expect to be able to just do exactly and only what you're interested in and still earn a living.
And who earns more respect? The guy who's only good at what he likes or the guy who can make even a chair or couch seem interesting?
Let's work towards being that other guy!

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